Known Issues
Nix, the Last Songborn » Devlog
Since the game is still in its early prototype phase, small bugs, glitches and issues are expected.
Here's an unordered and absolutely not exhaustive list of the ones I found during testing.
Issues
- While using a Controller along side Mouse and Keyboard, menu items will sometimes not be recognize by the controller.
- Temp in-game fix: Reselect one button with the mouse.
While loading a new game, item held in the staff can sometimes not render at all.Temp in-game fix: Return to main menu and start a new game.Fixed in V0.1.3
It is possible to break out of bounds by using the Bell skillfully and pogo stick outside the playing area.Temp in-game fix: Return to main menu and start a new game.Fixed in V0.1.3
Glitches
- The Wall Jump Up animation can repeat the same frame multiple time.
- Just after a Bouncing Wall Jump, the character can show one frame of the Wall Slide animation while in the air.
- It is possible to balance on the corner of a ledge during the Jump animation, the Ground Check not detecting the ground.
- The Bell's sound changes pitch when touching the ground. Not intended but maybe I'll keep it that way.
When coming back on the Main Menu, sometimes the colors of the foreground elements keeps the configuration of the ones during play.Fixed in V0.1.3
Files
Prototype_V0.1_17-03-2025 187 MB
Mar 17, 2025
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Nix, the Last Songborn
A fading world. A forgotten melody. A final hope.
Status | Prototype |
Author | AlexGauthier |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, Metroidvania, Unity |
Languages | English |
More posts
- Changelog V0.1.5 – Of Campfires and Creatures26 days ago
- Changelog V0.1.379 days ago
- Changelog V0.1.1Mar 23, 2025
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