Changelog V0.1.3
Nix, the Last Songborn » Devlog
Hey everyone!
I'm excited to share the latest prototype update for Nix, The Last Songborn. This build (V0.1.3) introduces a brand new area to explore, improved game systems like saving and options, and several quality-of-life additions. As always, your feedback is incredibly valuable — thank you for following along this early journey!
Prototype Build V0.1.3 – Fixes & Updates
New Content:
- New map area accessible by jumping off the cliff on the east side of the sample scene.
- Introduces object persistence between scenes, preserving music, ambient sounds, the health system, and more.
- Localized map entry points, allowing re-entry into a map from multiple directions.
- New pass-through platforms: the player can now jump through or fall willingly from certain platforms.
- Branches from trees are now walkable when they align with the playable plane.

- New Options menu to adjust audio volume and game settings.
- Preferences are saved and persist across playthroughs.
- Save file system implemented:
- Save progress by sitting at a campfire.
- Resume your game from the main menu or delete your save via Game Options.
- Saving includes: Last checkpoint (campfire) , Time of day, Number of elapsed days
- Dying will respawn the player at the last saved checkpoint.
- Time Dial added to the Item Selection screen, showing time progression throughout the day.
- New localized zones that fade out or change background music dynamically.
- New character animations: Nix can now sit and sleep.
- Procedural tail animation added to Nix, paving the way for more dynamic animations for enemies and NPCs.
- Uses multi-layered, synchronized animators, enabling additional animated sprite overlays in sync with core animations.
Updates:
- The character now briefly flashes when taking damage or healing.
- A particle effect appears on the HUD when Nix is in a regeneration zone.
- Regen zones include being under sunlight or near a campfire.
- Improved camera control, including the ability to lock the camera in certain areas (e.g., when near a campfire).
- Adjustments of attack speed for more responsiveness.
Fixes:
- Fixed an issue where items would not render when starting a new game.
- Resolved a bug where color values would persist from gameplay to the main menu.
- It is no longer possible to accidentally exit map boundaries.
- Fixed an issue causing a second attack animation to play when hitting the ground mid-attack.
- Opening the Pause Menu now automatically closes the Item Selection Wheel.
That’s it for this update!
I’m continuing to build the world of Whisperlight one piece at a time, and each bit of support — comments, shares, and feedback — helps bring Nix closer to its full potential.
Feel free to reach out with thoughts, bug reports, or just to say hi.
See you at the next campfire!
Files
Prototype_V0.1.3_15-04-2025 104 MB
79 days ago
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Nix, the Last Songborn
A fading world. A forgotten melody. A final hope.
Status | Prototype |
Author | AlexGauthier |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, Metroidvania, Unity |
Languages | English |
More posts
- Changelog V0.1.5 – Of Campfires and Creatures26 days ago
- Changelog V0.1.1Mar 23, 2025
- Known IssuesMar 17, 2025
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